Introduction to the A* path finding algorithm.
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
Othello program written by Michael Buro. Publications, game records.
Review of research and implementations in Backgammon, Othello, soccer, and other games.
Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.