A introduction to those using alife for art.
An image breeding program using artificial selection to evolve images similar to Karl Sims.
A project using genetic programming to produce interactive jazz programs.
Alife that responds to a music or a keyboard.
This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art.
A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration.
A retrospective gallery with links and interviews.
A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting.
Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.