Find article, coding techniques, news, and interviews relating to Graphics and (more generally) to Game programming.
3D graphics programming with PowerRender and C++.
An interactive 3D community, composed primarily of NeMo Dev or Creation users.
A programming environment and language created for visual designers and artists as an introduction to computational design.
Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
"This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.
Win95GPE is a resource with code for windows graphics, palettes, and dibs.
PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.
Free code repository for the 5 volume set of books on various computer graphics programming techniques.