Algorithms and Data Structures 

A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
Very basic grey page with some useful links on map projection.
Handbuilt topic index to some of the articles.
An infrequent newsletter on ray tracing and general computergraphics research and resources.
Articles of interest to computer graphics.
A collection of research graphics articles.
The official site for source code, errata, and addenda to the Graphics Gems book series.
This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
Published in Crossroads, the ACM student magazine.
Computers /
Artificial_Intelligence /
Vision
