|Algorithms and Data Structures
A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
Very basic grey page with some useful links on map projection.
Hand-built topic index to some of the articles.
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
Articles of interest to computer graphics.
A collection of research graphics articles.
The official site for source code, errata, and addenda to the Graphics Gems book series.
This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
Published in Crossroads, the ACM student magazine.