|Algorithms and Data Structures
A website with information, explanations, and source code about 3D graphics.
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
A master thesis about various 2D special effects, with example movies.
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
Personal graphical signet for your internet site and/or HTML email.
The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.