Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
Contains useful links to resources and studies of artificial life games.
Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.
Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.