New weapons, races, classes, and equipment.
Features advise for Dungeon Masters and players. Also includes poetry, stories and house rules.
A shared world, where several DMs and their PCs will be able to adventure and explore, discovering that their actions affect their own group and other groups adventuring as well.
New optional rules on magic items and creatures as well as roleplaying tips, and a new gaming realm.
New character kits, magical items, monsters, and game fiction.
Features new characters, rules, proficiencies, spells, psionic disciplines, heroes, villans, adventures, campains and artifacts.
Various house rules, some Greyhawk background including magical items and deities and research on alignments, spells and abilities
Articles, jokes, chatrooms, and messages boards for Dungeons Masters.
House rules for high ability scores and specializations, a character archive and background/summaries from four different campaigns and a collection of non player characters.
Features original art, netbooks, races and spells.